Summer’s here – at least for a few days – and as the action works its way towards its climax in Wolves of Winter III, Torbad is about to enter the were-wood in search of an answer to who is trying to assassinate the king. He will need all of his guile and fighting skills to come out of this one unscathed – mentally and physically!
Were-woods have an interesting history in mythology – sometimes they are mere enchanted woods to host creatures of faerie; in other examples they are places of dark magic, where the roots of a tree can throttle and maim. In WOW III it is the latter example that will cause Torbad’s nightmares.
Back in the real world I’m still enjoying Sabbath’s 13 – the occasion of its release has caused me to enter into a reflective phase of playing my old LPs of 70s & 80s classic rock. Fave at the moment on Shep’s deck is a classic from the Dio version of Sabbath – Mob Rules. What a corker!
Until next time, up the elves!